Saturday, December 19, 2015

Model Creation: Medieval Scene

After 4 weeks of work, I have completed my medieval scene for model creation class. In this scene, there is a total of 16 unique props that I modeled this month. For all of these models, we focused on edge flow and making models look good in the 3-key smoothing mode. As we moved through the class, an increasing amount of emphasis was put on detail in order to create life-like models. During the last week, we worked with z-brush and I learned a lot about this program that was foreign to me. I added tertiary detail to 3 models using z-brush, which are the shield, chest armor, and goblet. I am especially proud of these because even though they might not be as clean as I hoped, I was able to accomplish a lot on a program that I've never used before. For these models, I also had to focus on UV mapping. UV mapping wasn't extremely challenging but was vital to adding texture to my props. Overall I am proud of what I was able to accomplish with this scene.