Friday, March 25, 2016

3D Animation: Final Basic Walk

For the final project in the class, we had to build upon our walk cycle and create a moving walk plus a simple action. In order to do this, we learned how to import out walk cycle and make the ant move in space by adjusting the graph editor. We also learned how to plan a simple action and how to utilize overlapping action to make the animation not seem robotic. By using what I have learned throughout the month, I was able to create a convincing walk and a solid simple action.
Blocking out the key frames
Final Animation

3D Animation: Walk Cycle

Final Animation

In this project, we had to create a walking cycle for an ant character. For this project, we learned the poses of a walk cycle and how to have good curve progression in the graph editor. In this project, I learned how to utilize the graph editor to my advantage and it helped improve my walk cycle significantly.

Contact and Passing Poses


Contact, Passing, Up, and Down Poses (Stepped)

3D Animation: Smash Ball

Planning

Final Animation

In this project, we had to animate a ball in a video game. For this, we had to learn overlap, drag, and follow-through as well as apply what we've learned from the bouncing ball project. In this project, I was able to figure out how to create a convincing roll on my own by rotating the ball and keying specific frames. This helped my animation look more realistic.

3D Animation: Bouncing Ball

In this project, we had to animated a ball bouncing and slowing to a stop. In order to complete this project, we learned about squash and stretch and built upon the principles taught for the previous project. We emphasized timing and spacing in order to create a realistic animation.

3D Animation: Car Race

In this project, we had to animated cars moving from one side of the screen to the other at different times and speeds. In order to complete this project, we learned about anticipation, timing, and slow-in/slow-out. We also learned the basics of animating in Maya which included how to key frames a create Maya in-betweens.