Friday, March 25, 2016

3D Animation: Smash Ball

Planning

Final Animation

In this project, we had to animate a ball in a video game. For this, we had to learn overlap, drag, and follow-through as well as apply what we've learned from the bouncing ball project. In this project, I was able to figure out how to create a convincing roll on my own by rotating the ball and keying specific frames. This helped my animation look more realistic.

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