Saturday, November 14, 2015

Week 3: Modeling and Rebuilding



In this week of 3DF class, we delved into more techniques of modeling and began to create more detailed models. We also rebuilt numerous assets to see our improvement, and I am most proud of my fork asset rebuild this week. In my first model, I had a lot of trouble trying to figure out how to accurately construct the fork. In the end, I made a good model but I knew it could be a lot better. Therefore, I decided to rebuild the fork and see if I could improve upon my original model.

I decided to approach the fork differently this time around. I first built the handle the same way I built it originally and also beveled the edges to make it look more realistic. For the fork itself, I started with a cube and used the extrude tool to create the basic shape of half of the fork, excluding the negative space in-between the fork tips. Using the insert edge loop tool, I then added in lines for the shape of the fork tips. Next, I deleted the excess faces around the fork tips and used the append to polygon and multi-cut tools to fill in the holes in the fork tips. After completing this half of the fork, I then mirrored the object and merged the copy with the original in order to get a complete fork. Finally, I beveled the edges and cleaned up the entire object. In the end, my rebuild was a success and I was able to overcome the obstacles I faced with the fork. This model took be about 3 hours to build. Here are some photos of the original model and the rebuild.

 Original Fork Asset Model

Wireframe of Fork Asset Rebuild.

Shaded Fork Asset Rebuild.

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