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In this week of 3DF class, we delved into more techniques of modeling and began to create more detailed models. We also rebuilt numerous assets to see our improvement, and I am most proud of my fork asset rebuild this week. In my first model, I had a lot of trouble trying to figure out how to accurately construct the fork. In the end, I made a good model but I knew it could be a lot better. Therefore, I decided to rebuild the fork and see if I could improve upon my original model.
I decided to approach the fork differently this time around. I first built the handle the same way I built it originally and also beveled the edges to make it look more realistic. For the fork itself, I started with a cube and used the extrude tool to create the basic shape of half of the fork, excluding the negative space in-between the fork tips. Using the insert edge loop tool, I then added in lines for the shape of the fork tips. Next, I deleted the excess faces around the fork tips and used the append to polygon and multi-cut tools to fill in the holes in the fork tips. After completing this half of the fork, I then mirrored the object and merged the copy with the original in order to get a complete fork. Finally, I beveled the edges and cleaned up the entire object. In the end, my rebuild was a success and I was able to overcome the obstacles I faced with the fork. This model took be about 3 hours to build. Here are some photos of the original model and the rebuild.
Original Fork Asset Model
Wireframe of Fork Asset Rebuild.
Shaded Fork Asset Rebuild.
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